Résumé

The rest of it

Software developer with hands-on experience integrating AI systems, including Claude, Gemini, and local/open-source LLMs via Ollama, into production workflows. I use tools like LangChain to build automation pipelines and RAG-enabled agents that actually get used, not just prototyped. My work blends full-stack development (WordPress, Laravel, React) with applied AI engineering, building ETL pipelines and intelligent automation that solve real operational problems for the people using them. I have also worked directly with clients to scope and deliver custom solutions end-to-end, and I am looking to grow further into client-facing technical roles where I can translate business needs into technical architecture and own delivery from consultation through deployment.

How to reach me

Work
  • 2026 — present

    Full Stack Developer

    Kinetic Communications
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    I develop and maintain websites, web applications, and internal portals using WordPress, Laravel, and React, and have worked directly with clients on several projects to scope and deliver custom solutions. My work includes researching and consulting on AI-driven and web-based solutions tailored to client needs, as well as managing server provisioning and deployment, using the Trellis/Bedrock stack for custom-hosted WordPress sites, alongside more traditional managed hosting environments.

    Stack WordPress · Laravel · React · Trellis · Bedrock

  • 2025

    Lead Programming Instructor

    iD Tech
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    I managed the other instructors and kept the camp running smoothly across several class sections. I taught Unity, Unreal Engine and Roblox Studio to students aged 10 to 17, taking each of them through to a finished game prototype, and kept the room a positive and productive place to work in.

    Stack Unity · Unreal Engine · Roblox Studio

  • 2024 — 2026

    Lab Monitor

    Samford University
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    I provide hands-on technical support to around twenty students a week working in Autodesk Maya, Unreal Engine, ZBrush and other industry-standard tools, and help maintain course materials for the Game Design program.

    Stack Unreal Engine · Autodesk Maya · ZBrush

Education
  • 2022 — 2026

    Bachelors of Science

    Samford University
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    Bachelor of Science in Game Design with a minor in Computer Science, graduating with a 3.44 GPA.

    Coursework included Data Structures & Algorithms, Advanced Programming Concepts, Intro to Cybersecurity, Discrete Structures, and Advanced Game Programming.

Skills
  • Languages
    TypeScriptJavaScriptHTMLCSSPythonSQLC#C++Java
  • Tools & Platforms
    ReactLaravelGitGitHubUnreal EngineUnityVercelAWSAzureGameMaker StudioPerforceDiversion
  • AI & Automation
    Anthropic Claude APIAI Integration & Workflow AutomationGoogle Gemini APIOllama (local LLMs)LangChainMCP ToolsClaude Skill DevelopmentElevenLabs AgentsOpenClaw
  • Design & Modeling
    WordPressFigmaAdobe Creative CloudAutodesk MayaSubstance Painter
  • Other
    ArcGIS Pro