Elijah Mivedor
Building the invisible infrastructure that makes games possible - from custom editor tooling to runtime systems that scale. Specialized in Unreal Engine.
A Wild Heist
A party co-op heist game where you and your friends rob banks as raccoons to pay off an ungodly debt to the mob. Plan the job, crack the vault, escape before the cops arrive and do it all again. Upcoming Steam release.
Projects
Skills & Tools
Game Designer.
Programmer.
I'm Eli, a Game Designer and Programmer passionate about creating engaging, atmospheric experiences. I began developing games after teaching myself GameMaker Studio, and have since expanded my skills into Unreal Engine and C++ development.
I love designing procedural systems, building gameplay mechanics, and seeing players connect with the worlds I help create.
Let's talk.
Open to new opportunities, collaborations, and interesting problems. Systems work, tooling pipelines, Unreal Engine - all welcome.