Systems & Tools Programmer

Elijah Mivedor

Building the invisible infrastructure that makes games possible - from custom editor tooling to runtime systems that scale. Specialized in Unreal Engine.

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Projects

Skills & Tools

Elijah Mivedor

Systems thinker.
Engine builder.

Elijah Mivedor is a systems and tools programmer specializing in Unreal Engine architecture. Passionate about building the invisible infrastructure that makes games possible - from custom editor tooling that accelerates team velocity to runtime systems designed to scale under pressure.

With a foundation spanning C++, AI automation, and game engine internals, the focus is always on clean interfaces, maintainable systems, and tools that designers and artists actually want to use.

Let's talk.

Open to new opportunities, collaborations, and interesting problems. Systems work, tooling pipelines, Unreal Engine - all welcome.