Systems & Tools Programmer

Elijah Mivedor

Building the invisible infrastructure that makes games possible - from custom editor tooling to runtime systems that scale. Specialized in Unreal Engine.

scroll

Projects

Skills & Tools

Elijah Mivedor

Game Designer.
Programmer.

I'm Eli, a Game Designer and Programmer passionate about creating engaging, atmospheric experiences. I began developing games after teaching myself GameMaker Studio, and have since expanded my skills into Unreal Engine and C++ development.

I love designing procedural systems, building gameplay mechanics, and seeing players connect with the worlds I help create.

Let's talk.

Open to new opportunities, collaborations, and interesting problems. Systems work, tooling pipelines, Unreal Engine - all welcome.